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Post by TheRPGNOOb on Mar 24, 2004 16:42:44 GMT -5
Are there any examples for 'caterpillar' like movement I can download (grid-based, BoF2 like) if you know what I mean, or does anyone have the codeing for it?
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Post by megamushroom on Mar 24, 2004 17:18:27 GMT -5
do you mean like in ff8 where they follow your path?
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Post by IsmAvatar on Mar 24, 2004 19:20:46 GMT -5
in step event: create a tail object at X, Y in the tail object's create event: set alarm 0 to 30 (bigger for longer tail) in alarm 0 event: destroy self.
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Post by TheRPGNOOb on Mar 25, 2004 14:14:04 GMT -5
More like the FF8 style where they follow your path, I didn't mean like a 'smoke trail' I meant actualy have PCs follow the main character. The best example that came to mind is in Breath of Fire 2 because they have like 6 of them tagging behind you at one point. I want it to be grid-based though (another example would be the 7th Saga)
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Post by neo1493 on Mar 2, 2008 2:29:58 GMT -5
oh like in mother for the ness or was it the sness the only thing I can think of is set them to align to grid and move towards obj_character.x and obj_character.y
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Post by IsmAvatar on Mar 2, 2008 15:31:22 GMT -5
This topic is 4 years old.
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Post by Alexander_Q on Mar 21, 2008 0:41:21 GMT -5
I would be inclined to fork by the leading player's face direction and create a set of coordinates that is the desired number of pixels "behind him" based on this. The first character that follows him will keep moving towards these coordinates and just make sure to match the leading players movement rate etc.
Of course, there is probably a simpler way. Yay revival of 4 year-old topic.
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Post by IsmAvatar on Mar 22, 2008 2:42:39 GMT -5
I wouldn't call it a revival. I'd call it body-snatching. the topic interested only TheRPGNOOb and megamushroom, both whom no longer visit these forums. If you wish to create an actual discussion on this, please make your own topic. There's no sense answering this 4 year old question.
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