|
Post by IsmAvatar on May 17, 2006 14:22:22 GMT -5
Even though LGM won't be able to compile, and thus I'll have no use for this myself, I figured I'd document it anyways, since G-Java would find a use for it, and anyone else who makes a runner/compiler. Sav files are those files you get when you save the game, eg by pressing F5 in-game. This is a continual work in progress, so if you have any corrections, please re-download the latest version to make sure I didn't silently correct it, and then (if I haven't) please report it. I'm marking it as a finished product because it's as finished as it will ever be, with version updates from this point on. Obviously, this isn't quite done yet, so please feel free to help with it, and you'll get your name in the credits. If not, I'll just continue to figure it out on my own. Please download the gm6 file format to get an understanding behind my format and other background information like that. There is only 1 version of this, as there are no "inclusions" that I need to beat around. Version 1: userweb.nni.com/cmagicj/savformat1.txtArchives: There are no archives at this time. Special thanks to GMguru for giving me this idea and giving me a few tips to get me started.
|
|