Post by IsmAvatar on Sept 29, 2005 13:10:24 GMT -5
This will analyze any GM6.1 file from the beginning to the end. This is not the old version that didn't read the whole file.
You still must have access to the C drive to use this.
users.nni.com/cmagicj/anlizt6.zip (35 KB)
What it doesn't analyze:
Whether Images are the correct Format or not (it'll only take their size and skip over them)
Whether your code has any errors in it, etc (lol)
What it does analyze:
Sprites (but not the image format - just basic settings for them)
Sounds (again, not the format)
Backgrounds (no format)
Paths
Scripts
Fonts
Timelines
Objects
Rooms
Game Information
The Resource Tree
Global Game Settings (with the includes and constants)
Make sure to read anlizt6.txt before using. Otherwise you won't be able to use it (at best, you'll open it up and see a black screen flash)
This was written in Pascal and is the first full release. There are still a few things that I may add in a second release, but I wantto make sure it doesn't have any problems first. You're welcome to try it out on any GM6.1 file, or even try a few GM6.0 files. If you get a corruption even though you know GM can open the file just fine, tell me, and I'll try and fix it. It is also helpful to include the GM6 file that gives the problem, and (optionally) the analyze.txt file (optionally, because I can make one myself quite easily)
This is a precursor to LGM. Who knows, maybe I'll make one to read in your analyze.txt file and turn it into a gm6 file >.< Doubtful, but you never know.
Tell me if you have any problems with it and I'll help you out.
Sorry, I did not archive the old version. I can't imagine you wanting the old version anyways.
Just to give you a clue why I'm working on this:
I was working on a sprite exporter/importer. You can export sprites just fine, but for some random reason, when it imports them it corrupts the file. I made this to find the corruption. So far it hasn't found anything, but that was using the incomplete version of anlizt6.
You still must have access to the C drive to use this.
users.nni.com/cmagicj/anlizt6.zip (35 KB)
What it doesn't analyze:
Whether Images are the correct Format or not (it'll only take their size and skip over them)
Whether your code has any errors in it, etc (lol)
What it does analyze:
Sprites (but not the image format - just basic settings for them)
Sounds (again, not the format)
Backgrounds (no format)
Paths
Scripts
Fonts
Timelines
Objects
Rooms
Game Information
The Resource Tree
Global Game Settings (with the includes and constants)
Make sure to read anlizt6.txt before using. Otherwise you won't be able to use it (at best, you'll open it up and see a black screen flash)
This was written in Pascal and is the first full release. There are still a few things that I may add in a second release, but I wantto make sure it doesn't have any problems first. You're welcome to try it out on any GM6.1 file, or even try a few GM6.0 files. If you get a corruption even though you know GM can open the file just fine, tell me, and I'll try and fix it. It is also helpful to include the GM6 file that gives the problem, and (optionally) the analyze.txt file (optionally, because I can make one myself quite easily)
This is a precursor to LGM. Who knows, maybe I'll make one to read in your analyze.txt file and turn it into a gm6 file >.< Doubtful, but you never know.
Tell me if you have any problems with it and I'll help you out.
Sorry, I did not archive the old version. I can't imagine you wanting the old version anyways.
Just to give you a clue why I'm working on this:
I was working on a sprite exporter/importer. You can export sprites just fine, but for some random reason, when it imports them it corrupts the file. I made this to find the corruption. So far it hasn't found anything, but that was using the incomplete version of anlizt6.