megabrain
User
Teslagon - Gaming is the first option
Posts: 13
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Post by megabrain on May 24, 2004 13:49:07 GMT -5
(Posting this here since this is more a resource than a simple code snippit) www.teslagon.com/extra/dialog.zipMegabrain's Dialog Script version 1.0 I decided to completly redo my Dialog system, which infact was therabidwombat's, heavily modified. This one might at first look similar to his, but my doesn't have features like sleeping, changing color etc. Instead, mine has the power of advanced word wrapping. If you use it, give me credit(and if you want, credit to therabidwombat too). I'd like the publish this on the GMC, if I get enough people who want me to.. =) Anyways, enough bs, here you go! =) Regards
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Post by IsmAvatar on May 28, 2004 14:35:33 GMT -5
Pretty cool, except, you may want to fix up the wordwrap idea. --(This image no longer hosted)--
And it viewed best for me at 640x480. At 320x240, the game screen went out of the screen, and the dialogue box itself went below the game screen (and hence out of view)
So looks like you have a bit of debugging to do.
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megabrain
User
Teslagon - Gaming is the first option
Posts: 13
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Post by megabrain on May 29, 2004 2:01:56 GMT -5
Actually it's just a thing with the sprite... lazy me =) anyways I update the sprite, so it looks better.
Lol about the view, what I meant was the the view should be 320x240, not the resolution =) But that depends if you use fullscreen or not =) Anyways the view should be 320x240 or PM/mail me for custom made ones =)
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Post by IsmAvatar on May 29, 2004 10:22:03 GMT -5
Well, besides that, it's very cool. Quite user-friendly, also.
I won't use it because I already have my own dialogue system (as you can see in my WIP topic), but I'm sure other people can put it to good use.
It's definately very easy to add in how the dialogue changes when you've completed a quest, or to have it say something random every time. But that's only because it doesn't have all the functionality that mine does, which makes mine much more powerful, yet obviously much more difficult to do such.
I may release mine (changed up) eventually, if I see a popular demand for it.
Good job, and good luck with the rest of your engine.
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Post by megamushroom on Jun 2, 2004 17:54:16 GMT -5
hmm, if i hadnt just made my own, I'd use it!
I like it, the word wrap is well done, something which i need to figure out, as at the moment I am using draw_text_ext, and showing the text one character at a time, and so the words the characters often overlap the text box!
Anyway, very nice example, better placing of the avatar would have been better though!
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megabrain
User
Teslagon - Gaming is the first option
Posts: 13
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Post by megabrain on Jun 4, 2004 12:29:43 GMT -5
Well, if being skilled with GML, changing the x and y positions of the boxes is easy, I could have made it more use friendly by having one variable for each position, but a textbox like this is meant for experienced users. Not for Newbies(and n00bs)
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Post by megamushroom on Jun 4, 2004 12:43:22 GMT -5
hmm, were you getting at me then? ;D Haha
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Post by Flashback on Jun 25, 2004 19:44:00 GMT -5
I'll most definitly use this dialogue (I was using Ismavatars, but it lags a huge amount on my view size) Because it has a lot of features I wanted!
Great job!
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Post by IsmAvatar on Jun 26, 2004 1:35:15 GMT -5
lol, sorry. My computer's fast so I can't tell when something runs slow.
If it runs too slow because it's drawing in too large of an area, feel free to shrink the area (duh).
But that's a bit off topic. I guess if megabrain's is not as laggy as mine, whatever floats your boat. I'm not gonna force you to choose mine over someone else's, it's completely voluntary work.
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Post by Flashback on Jun 26, 2004 11:29:16 GMT -5
well, it worked fine when my veiw was small, but then I received a complaint that the view was too small, so I enlarged it. the the text would lag behind by one text every time.
this one has a few bugs, like if you set your text wrap limit to 100 it goes completely wonky.
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Post by IsmAvatar on Jun 26, 2004 16:14:02 GMT -5
#1 customer complaint: The view size is too small. lol.
Maybe it needs a little coding modification when you change up the size. Sounds more like a coding problem than a speed issue.
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Post by GMnewbie on Jul 12, 2004 0:10:42 GMT -5
I love you megabrain you made my life so much more easier lol YOU ROCK MAN!!!!! ;D
Board Message: user, please register/login. Also please don't tripple post, use the edit button (only available to logged in members)
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