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Post by IsmAvatar on Dec 30, 2003 23:08:01 GMT -5
I just couldn't resist talking bad of all the RPG's out there, and how they don't use logic, at all.
If you have anything else to contribute, feel free to reply.
1) How long you sleep. I got a game recently, called Icewind Dale, and I noticed that after a short time, with some experience, if you get injured rather badly, and go rent a room at an inn, or just click the rest button when it's safe, you sleep for... well, a really long time. Let's put it this way, the last time I slept, I slept 29 days. not 29 minutes, not 29 hours, 29 days. What, am I rip van winkle or something? 29 DAYS?!
2) Necessities of life. These seem to be often left out. In a lot of the popular RPG's, you only sleep to heal. You can easily go 7 days without sleep. Now, in the real world, if you go longer than 4 days, i think it was, then you go insane, literally. Food is the same way, in some rpg's, I eat once throughout the entire game, and don't eat again for the remainder of the year.
3) Will to talk. this is iffy, I have to look into this, but a with most people, you can't just jump into a conversation. You have to greet the person first, get yourselves acquainted, and then you may talk. And half of the time, the person might choose not to talk. This seems to be left out of a lot of them. I might just be using current date style talking, so this one, like I said, is iffy.
just, when making your rpg, try to take common sence and logic into account.
Anyone else have any unmentioned rules of logisics, arguments, or just general discussion on the matter, feel free to reply.
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Post by havick on Dec 31, 2003 0:01:02 GMT -5
in IW do you sleep or rest (i havent played the game in a while because i got the upgrade to it diablo lol) anyways if its resting for 29 days that might make sence because if your hurt really badly it takes longer than a day to recover? anyways if its sleep yeah your right lol
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Post by IsmAvatar on Dec 31, 2003 14:37:39 GMT -5
It's called resting, but the same goes for renting a room at the local inn.
Not to mention, it's kinda odd to stay in the same place for a month, without doing anything, besides moving a couple metres. You'd probably get a little bored after a while, too...
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Post by Noadi on Dec 31, 2003 16:24:25 GMT -5
Well if you're hurt very badly it might be more accurate to say you were unconscious, comotose, or just convalescing for the 29 days (if you're hurt bad enough you aren't going to be moving more than a few meters, also resting is a simplification that can cover a wide range of things).
As for going days without sleep, it's possible but you don't function well at all. Now it could be interesting to have some sort of fatigue stat that affects performance in combat if the characters are too tired but considering the compressed time in RPGs (5 minutes of play time might be 2-3 days) you can assume that you characters take the occational break to eat, sleep, go to the bathroom, but it's for the most part not practical to add these to game play.
Will to talk, well this is a time saver, of course you said hello and stuff but it makes very little sense to have your character greet ever single person they meet like that. You want to make your game believable but at the same time you definitely don't want to bore your players with useless small talk (even books do this for that same reason). It might be worthwhile to read up on writing interesting dialog, that will help with the unbelievability problem and also show you ways to cut out small talk without making a conversation wierd (I wish more game designeres would include writing techniques from fiction for dialog because it often needs it).
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Post by IsmAvatar on Dec 31, 2003 17:00:40 GMT -5
Ah, thanks for the explanation. I still think that 29 days is a little long to rest, though...
I'm gonna move this to Off Topic RPG's, since it's not to easy to keep it on topic with GM.
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Post by Noadi on Dec 31, 2003 19:31:16 GMT -5
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Post by MatrixQuare on Jan 1, 2004 2:04:16 GMT -5
"Necessities of life. These seem to be often left out. In a lot of the popular RPG's, you only sleep to heal. You can easily go 7 days without sleep. Now, in the real world, if you go longer than 4 days, i think it was, then you go insane, literally. Food is the same way, in some rpg's, I eat once throughout the entire game, and don't eat again for the remainder of the year." - Some game actually impliment this kind of system, but it's kind of hard to concentrate on the game if every 15 to 30 minutes you have to find a forest to hunt.
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Post by hamalnamal on Jan 5, 2004 20:10:21 GMT -5
in some games the eating thing and the sleeping thing might work (runescape at www.runescape.com for example) but alot of people dont like to spend there tine like that, they just want to play the game, no matter how realistic it is or not. The same goes for speach. if you had to go introduce yourself to everyone you met it would get boring, but if some one digned a game were you just typed in something say "hi" and the ai charecter reponded it might work.
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Post by victor on Jan 6, 2004 14:50:36 GMT -5
And would you buy a game where you have to wait in many hours before you can play again? Just to sleep? I dont think many gamers want to buy games which takes so long time. And the producers wants to SELL their game.
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Post by IsmAvatar on Jan 6, 2004 15:42:20 GMT -5
well, if you fall asleep, it would just fast foward to whenever you wake up. this way you don't have to wait a minute or however long it is (don't forget to take rpg time into consideration. 1 rpg year isn't normally 1 human year).
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Post by hamalnamal on Jan 7, 2004 21:31:55 GMT -5
yes that the point, a day would pass so quickly that you would have to sleep every few minutes which would be annoying. also the same goes for the eating, except you'd probably have to do it every miute or so. so that would only work in rpgs where one human year is an rpg year.
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Post by IsmAvatar on Jan 7, 2004 21:51:27 GMT -5
The Sims takes it into account ;D I'm done trying to prove a point. I concede, you beat me, lol.
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Post by megamushroom on Mar 13, 2004 6:22:34 GMT -5
what you could do, is have a day every hour or so, and make it so that If you dont sleep, you have more of a chance of missing when striking an enemy, due to "Tiredness". This way, you dont have to sleep, but can to improve the character. When you do sleep, you can stay awake for another 4 days before the "Tiredness" comes into pracrice. this would be a good system.
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Post by IsmAvatar on Mar 13, 2004 14:40:23 GMT -5
good idea, i think i'll do that for my RPG.
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TheRiku
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I like swords!
Posts: 13
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Post by TheRiku on Jun 27, 2004 2:36:06 GMT -5
If you've ever played the ever so unpopular Brave Fencer Musashi (by Square) you got tired over a day. 18 hours and your running would slow down, a little more than a day and you couldn't run, two days and you passed out and took a nap then the framerate would jump and time would speed up until you woke up or an enemy attacked you. Also I think you had to eat bread to restore your BP (some kind of energy). BP went down often and you used it for special attacks. once it dropped below 10% your running speed halfed, 0 BP and you could only walk at half your walking speed. Also they had a nice time/day & night system. You could take 2 hour naps or 8 hour sleeps. And thier battle system was much more realistic you walked around to increase stamina, attacked enemies to raise body strength; also to raise your skill levels with your two weapons, and used magic to raise mind.
That game had alot of sense put into it.
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