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Post by AltiusBimm on Feb 25, 2004 22:02:33 GMT -5
:-[ahh.... It appears that I never re-read my post which started this thread. I seem to have started a wonderful debate (by this happy little forum’s standard of magnitude), just by accident! I do not think that the RPG Toolkit “may be able to equal or out-do Game Maker.” My point was that the new isometric support “may be able to equal or out-do Game Maker[’s method for isometrics].” GM 5.2 has a very weak method of making isometric tiles. The RPG Toolkit 3.0 can convert standard tilesets into isometric tilesets without changing the image file. I can’t even make a tile brushing mechanism as well as the RTk 3 uses.
In fact, can anyone venture a suggestion as to how to make such a perfect brush? (I suppose this might be the wrong forum, but we can get by because it’s not directly about Game Maker :-))
RTk 3 is open source too. I really mean it, can anyone venture a GML suggestion for making a tile brush that behaves (as close to exactly as possible) like the RTk 3 isometric brush?
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Post by david24 on Mar 15, 2004 15:15:19 GMT -5
I downloaded RPG Toolkit 2 and I thought it was harder to use than Game Maker. Game Maker let's you use the Room Designer easily while in RPGT2 you must keep track of layers and making some solid and some not. I really think GM is easier to use. Tilesets are very hard to get working in RPGT2. I tried to import tilesets that I found and it said: "Could not locate tiles". I had to actually use the deafult character sprite because I couldn't import a new charaset. Overall: RPGT2 needs more work. GM wins over RPGT2 by far!
Long live GM!!!
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Post by Flashback on Mar 15, 2004 21:15:41 GMT -5
It's not that good. If you want to convert tiles to ISO, download the tilesetmaker program from the GM site.
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Post by AltiusBimm on Mar 19, 2004 1:29:33 GMT -5
I have used what I believe is the same tileset making program you speak of, and it is somewhat impressive…however it is not really any better than Photoshop at making isometric tiles. I could be wrong so would you please mention the title of the tile maker to which you refer, Flashback?
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Post by IsmAvatar on Apr 19, 2004 15:14:50 GMT -5
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TheRiku
User
I like swords!
Posts: 13
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Post by TheRiku on Jun 27, 2004 2:26:27 GMT -5
I started my game making hobby (possibly going to lead me to a career) with RPG Toolkit in 1999. I was only 9 then. I manage to make an okay quality demo (around 20 minutes long) called Empire. RPG Toolkit takes a really long time to get use to but once you get use to it, it becomes a breeze to use. I tried out the new version couple months back and he has added so many things to his unuser-friendly program that I gave up on it in the first 10 minutes. Plus the registration costed $90 (at least it did in 1999). GM can make better quality games without even registering.
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Post by dwmitch on Oct 3, 2004 15:58:10 GMT -5
That was the very first game engine I ever used. It was shortly after I got my computer, so I'm guessing it was late '99 or early 2000.
I'm not saying this out of loyalty (I'm not loyal to a piece of software, just whatever gets the job done best). I'm saying this as someone who has used both programs, and thoroughly evaluated them.
In the version I used there was no flexibility, even with the scripting language. If I wanted to do a Street Fighter/Mortal Kombat type system instead of menu based for battles it would have been next to impossible.
At the time I used it character movement was very choppy, as was scrolling (tile by tile, if I remember correctly, compared to GM's pixel by pixel), and the animations were very limited.
Also, you couldn't use it to produce shareware without registering. That was a big turn off for me (not an issue now, as it's open source).
When I saw that it was open source I downloaded the new version, but I couldn't get the demo to run or any game I made with it. It just showed the hand sprite (even though I didn't use it in my own tests) and played the music without letting me do anything.
Unless you can get the new version to work, I would recommend sticking with GM. More flexibility, better animations, and more stable (although GM frequently crashes on me, but it's still better than not being able to run games made with it in the first place).
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Post by halloj on May 6, 2005 16:24:34 GMT -5
do anywon have a char editor
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Post by nateistoraw on Apr 30, 2008 6:23:37 GMT -5
links=broken
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