|
Post by therealmethuselah on Nov 20, 2005 12:14:36 GMT -5
Not many people will know about this, but instead of using a sprite at mouse_x and mouse_y, GameMaker actually has a built in function to set the cursors sprite. And it's called cursor_sprite, go figure huh? I usually set this at the beginning of my game in a Persistant object. Create Event:cursor_sprite = sprMyCursor;
|
|