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Post by IsmAvatar on Jan 26, 2004 18:09:54 GMT -5
Alright! You knew it was coming. In honor of it, I've even changed my avatar. This script prioritizes the NEW KEY, and queues the OLD KEY. the complete opposite of my old movement script. Take it for a spin. If you still don't know what's so special, or 'profesional' about my movement scripts, try pressing two keys, like so: Press left, Press right, Release left, Release right. Press left, Press right, Release right, Release left. You'll notice how the character responds to two keys being held down. The scripts are very user friendly too. to get it, click userweb.nni.com/cmagicj/movement2.gmlyou have to import it as a script into your game, and then give the object that uses it a create and step event, executing the codes respectively (kind of obvious) Tell me what you think. If you use it, please give me credit for it. And if you want to see my old avatar, it's still at userweb.nni.com/cmagicj/move1.gifexpect grid out sometime in the near future.
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Post by IsmAvatar on Feb 26, 2004 18:35:04 GMT -5
grid's been up for a while. I just forgot to post it. Although I am proud of it, it doesn't seem to run "cool" in a game (it's not buggy, it's just... try it out, you never know) So, yeah, go ahead and try it out. userweb.nni.com/cmagicj/grid_movement2.gml(I am a little sad that nobody responded to the first one. guess nobody cares)
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Post by tarik on Feb 29, 2004 9:29:16 GMT -5
I realy like it but if you are making a rpg and your a noob or you are just making a global one you wont use it this is for the nice finished games to keep bugs out ow and I like your avatar heh ok bye
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Post by AltiusBimm on Feb 29, 2004 13:44:43 GMT -5
Sadly this walking system doesn’t meet my needs at all…but I’m soooo glad to see that someone was able to make this style happen. It was something that has puzzled me for a long time, though I didn’t work on it much since as I said its not something I actually need.
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Post by IsmAvatar on Feb 29, 2004 15:25:56 GMT -5
If you have any tips on how I can improve it, don't be afraid to contribute. Any questions are welcome. feel free to mess with the code and fix it up to however you like. If you come up with anything worth while, I could put it on my website. Also, if anyone wants to make the basis of an RPG, using any/all of my movement scripts, I'd love to put up examples of them on my website. (collision is a big deal)
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Post by Vexen on Mar 2, 2004 6:33:16 GMT -5
It's a great movment script. It's great to see an improvement on the old one.
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Post by IsmAvatar on Mar 2, 2004 15:24:42 GMT -5
It's not an improvement on the old one. It's just a different method. I still use the old one for my rpg(link) grid style. Now, the old one did have an improvement on itself at one point, in which it was made much more user friendly, a little better documented, and made to allow for multiple objects to use the same script, not to mention also allowed the sprites to not have sprite_index of 0,1,2, and 3 As I said, it's just a different method, not an improvement.
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