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Post by Yowza Corp on Nov 15, 2004 21:32:37 GMT -5
What aspects do you think the perfect RPG would have?
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Post by IsmAvatar on Nov 16, 2004 13:52:21 GMT -5
Minigames are always a big hit.
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Post by megamushroom on Nov 16, 2004 14:49:19 GMT -5
i rekon the plot is dependant on what you do, like mulitple paths.
If you kill the balcksmith, no weapons.
kinda like fable ;D
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Post by dwmitch on Nov 18, 2004 1:12:41 GMT -5
Plots centered more around the individual characters than world events.
It seems like quite a few people are more likely to get immersed in a game when the game focuses on internal conflicts, with world events added to draw the party together than it is to have a fully developed world with a plot that centers around world events with little back story for the characters, other than the party leader.
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Post by Xenith on Nov 18, 2004 2:47:40 GMT -5
having the ability to change the characters appearance............ ............ ..............like fable
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Post by victor on Nov 20, 2004 12:52:48 GMT -5
That you can always improve your char. Thats a bad thing with games like Diablo, you can't get more then level 99..
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Post by IsmAvatar on Nov 21, 2004 10:19:40 GMT -5
It should be that, if you get up to level 99, you've been playing too much. If you can get up to level 99 that easily, it means the system has made it too easy to level up.
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Post by victor on Dec 11, 2004 6:00:04 GMT -5
Maybe, but still; A player is never perfect and a character can ALWAYS get better. I'm not a good diablo or tibia player (hasn't got enough time, so i'm not into it) but if I were lvl 99 with the best EQ, it would be, yes.. boring.
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Post by IsmAvatar on Dec 11, 2004 9:05:49 GMT -5
One of the hardest things to throw in is: Making sure that the people who aren't very good at games&such don't have too hard of a time, and that the people who are simply too good still get a challenge. This is a quite common problem. Games like Diablo and Zelda had this problem, but it was fairly minor. Morrowind and Pokemon were good about fixing it.
I'm not exactly sure how you would go about doing this, but it's important.
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Post by victor on Dec 14, 2004 8:33:21 GMT -5
Indeed Ismavatar. Myself I usually don't have enough time for playing games (programming, etc takes a lot of time :/), but when I get time, theres nothing that makes me more frustrated than getting stucked at the first level :S
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Post by Another Gamer on Jan 8, 2005 18:03:53 GMT -5
Not only those, but graphics! I know that some people don't realise it, but graphics are what appeal people to play in the first place. No one can honestly say that they will buy something that looks completely sorry out at Walmart or something.
Also, gameplay takes a big part, different people like different gameplay, some people like active battle, static battle, real time battle, etc. If there were an option to play them all, it would be the ultimate game!
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Post by wesley32244 on Mar 30, 2005 5:03:13 GMT -5
"No one can honestly say that they will buy something that looks completely sorry out at Walmart or something."
thats not true i always buy the $10 games at wall mart an example would be siege of avalon
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Post by whisperstorm on Jul 22, 2005 2:55:06 GMT -5
I think graphics really help give the player a sense of immersion. If the graphics are attractive, then it allows the player to really get into a game. Given that, graphics alone wont cut it. I love it about a game when you have gone from just "what button do I hit now?" to where you've gotten into the groove -- it's hard to explain. Its where the game becomes less of just aimless hunting around to something you get involved in and know that if you just build up your character enough, you can eventually get to the end of the story and win the game. for me its more fun to have the "whats around the next corner" than it is with "I now have 2 more hit points". Another aspect is "evolution".. where you go from being a puny human to say suddenly being able to fly, or to gain the ability to do magic for the first time. That evolution is sometimes so lacking in games.. you can pretty much do "anything" at teh get go, (albeit in a puny fashion) and its just endless repetition. Another aspect of the game that I know some people really overlook is the idea of say "saving the princess" or "convincing the cute thief to come with you" -- having some kind of social interaction with the characters is important as well... they should be more than just "magic user 3" and "thief 2".
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