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Post by whisperstorm on Jun 30, 2005 23:43:09 GMT -5
I mentioned a while back that I was starting work on a Tactical RPG similar to Disgaea and that I'd post when I finally had a chance to work on it. Now that I have had a small bit of time, here's my post The game will be called DragonJinx and will be quite an interesting fusion of action rpg and tactical rpg. Just to prove I have more than just smoke and idle thoughts, here's the website and a technical demo (in the blog) dragonjinx.comdragonjinx.com/blog/This game is unique in that is has several interesting characters -- the main character is a princess who must go on a grand adventure to save her prince.
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Post by shad0w on Jul 1, 2005 1:36:00 GMT -5
Tech demo is nice If you draw the player after you draw the floor, you wont get that green outline. Also, interesting twist- with the princess saving the prince
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Post by whisperstorm on Jul 1, 2005 1:58:19 GMT -5
Thanks for the feedback! How do I control the drawing order? The character is merely an object placed in the room. I didnt know I had the ability to control that.
Here are a few of the other characters:
A shy librarian who wants to become a sorceress, an out of work mime who is learning to become a master thief, and a mechanical steed who saves the princess very early on inthe story.
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Post by shad0w on Jul 1, 2005 4:51:17 GMT -5
Change the depth of the object (the lower the depth, the later it will be drawn, eg: -100)
Also, if your drawing the background and player in the same script, draw the background first, then the player.
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Post by whisperstorm on Jul 1, 2005 9:41:08 GMT -5
Ok I get it, but oddly enough, when I set the depth to anything less than 0 it doesnt show up at all. I'll keep digging. Thanks for your help!
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Post by shad0w on Jul 1, 2005 20:45:39 GMT -5
What is the depth of your camera? it should be a high number (eg: 100).
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Post by lucky on Jul 3, 2005 19:03:19 GMT -5
Hmm... Good start.
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sub
Active Newbie
Posts: 7
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Post by sub on Jul 7, 2005 21:56:00 GMT -5
worked out that depth bug yet? minus depth has dominance in ur draw event, what is drawn last is drawn dominant (took me a while to cotton onto that when i started) just trying to help
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Post by whisperstorm on Jul 12, 2005 3:32:25 GMT -5
havent figured it out yet, I'm about to post a gm6 for this and see if folks here might be able to offer some advice.
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Post by Nailog on Jul 12, 2005 8:13:16 GMT -5
If changing Depth isn't working for you, there's another way to control the drawing order.
If all instances have the same depth, the drawing order goes by the order of creation. If you place the floor terrain objects first, and then place the character object, the character object will be drawing last. As long as the floor terrain and the character have the same depth.
If I had to give advice, I'd suggest only working on a single aspect at a time. Get that one thing working almost perfectly before you move on to the next step.
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