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Post by phatsk8boarder on Feb 21, 2005 21:49:09 GMT -5
This is the RPG example i'm working on. It's also in the GMC wip as well. Anyways, it has a turn-based battle system, level up, stats menu, text boxes, NPCs that face the player, and other things. and one last thing i nearly forgot, all the graphcis are by me, except for the player and NPC sprites in the out of battle gameplay. DownloadScreens:
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Post by megamushroom on Feb 22, 2005 17:22:37 GMT -5
im liking it. I like the free and easy ness about it, it looks like a fun game to play. I would suggest a mini map in the corner of somesort, or maybe a bit more on the terrain, as it seems prett bland. Also, in battle, when you can select attack.defend etc, it scrolls to fast. Also, add a time bar or something, cos i was left waiting for my turn for ages, and I thought it had crashed Nice start though!
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Post by phatsk8boarder on Feb 22, 2005 19:32:38 GMT -5
thanks, it's not my first version released though. anyways, the map is bland because i was too lazy to draw trees and other things at the time . i too realized the battle controls were a little too fast, and i'm gonna see if i can fix that. wait a sec, i just got an idea how to fix it, best go see if it works after this post. anyways, i can't really add a status bar as the enemies battle selection is random, i'll see if i can change it to a round(random(4)) style code, but last time i tryed that it didn't work, so i just slid in my random selection object with collision events. also, it gives me motivation that you said it would be fun to play, being it's only an example. i can't really remember any examples that were actually fun to play. by the way any other suggestions for it? besides like multiple enemies in battle, because then it would probably soar over it's already complex level, leaving out my target audience(novices-intermediates).
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Venn
Active Newbie
Posts: 6
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Post by Venn on Mar 8, 2005 19:47:04 GMT -5
Over all very nice example, showed how do things rather simply. I found your coding overall easy to follow. Did good with the noting of your code.
Battle system had an early Phantasy Star series feel to it, which you do not see much of. Most seem to try to mimic the Final Fantasy system as of late.
I did find your battle system a little sluggest, probably since it is still in the works from the sound of it.
- 1) The menu selection speed was a little too fast. It made selecting the "defend" function hard and a matter of luck. (After reading the past few posts, I do know you are already addressing this issue. So do not mind it.)
- 2) When in battle, it seemed to me that the game froze between hits. I later realized, you were using a delay timer of sorts. I do find this is a very good idea for an example to have, but maybe you could add in a status bar or just a number count down to show how long untill the player's next hit. It would add that much more to the battle system's dynamics. I also did notice this was stated in prior post, lol. Anyway, I wrote what stood out to me, which seems to be notable seen by others as well.
With a little work, I would find this game rather fun to play. All in all, I found this example very well done and rather helpful.
[shadow=red,left,300]- Venn [/shadow]
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Post by phatsk8boarder on Mar 9, 2005 23:20:25 GMT -5
thanks for the comments venn. it was kind of suprising to me that you thought it was like phantasy star feel, as i had never played those. to tell the truth, on the perspective and attacking, i tryed to mimic pokemon actually, as it was simple to do, and that series is my second favorite in RPGs. first being golden sun. for some reason, i didn't get into many RPGs, especially final fantasy, but i liked those two. hopefully when i finish this people can use it as a template to make some of their own great RPGs. anyways, i fixed the battle system selection quickness, all you need to do is go into the highlight object and find the keyboard_check() codes and replace with keyboard_check_pressed. works like a charm. i also fixed the enemy's attack style, by switching to a random function and using it every 3-4 seconds. no more 30 second waiting times. i'm also correcting the movement, because as you may have noticed, he moves to fast in the corner directions. so i made it so he moves the same speed, but there's one glitch with that, and i'm addressing it now. and finally, i made a different damage calculation for battle. as you may have noticed, it calculates through hard-coding e.g. i coded out the damage ratios for each situation based on level and defense. now i have it set so that there's a formula that calculates the damage, but it kinda messes up the feedback. i'm working on that now. wait a second, i just got an idea on how to fix that! if it works i'll be able to resume it, as i haven't worked on it for over a week because of that glitch. well, i'm off to code.
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Venn
Active Newbie
Posts: 6
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Post by Venn on Mar 10, 2005 1:05:41 GMT -5
Lol, ;D Yes, I could see the pokemon influance in your battle system. I just like to point out older games in my examples. I like old school RPG's mostly and few new ones. I prefer the games produced by about one to ten people over those put out by large production companies; I guess you can see the love and hard work of the few in their games.
Anyway, yes it seems you corrected the battle system. Great job. To be honest, I had not noticed the speed of the directions, but I went back and looked at it. Now I see what you mean. Although, the biggest thing I see is your extreme enthusiam in your posts. So I can really see this one making the finsh line, unlike most. Keep up the good work and I'll be sure to watch for your updates.[shadow=red,left,300]- Venn [/shadow]
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Post by phatsk8boarder on Mar 10, 2005 21:27:18 GMT -5
i fixed my feedback glitch. it's embarrassing that i thought it was difficult to solve, as it was oh so simple. anyways, i also fixed a few glitches in my new movement system. now i'm working on creating a method to save the player's position in the room, without persistence. persistence would cause slowdown in large games, not to mention a few glitches between room changes. try it out for yourself, go into the example then leave the town and go to the woodlands, then go back to the town. if you sit still here, you keep switching between rooms. i'll have to solve this. also, i'm thinking about using a formula to calculate leveling up, instead of hard coding it, but it'd give the user less control over attack ratios. any thoughts on this. anyways, after i finish the room changing, i'm gonna work on the inventory. that's gonna be a headache. ah well, i'm gonna go work on it.
[edit] New room switch mechanism! I managed to get proper room switching(better then before even) and now it works without persistence. I can finally move onto the inventory system! Of course, I've never attempted one before(though except for the level up, i had done the previous portions of this example before) and i'm not sure about how to go about making one. i'll start brainstorming though, and have it up pretty soon. I'm expecting v0.7 to be released sometime either this week or next.
[edit2] i'm closing in on finishing the inventory. i've got the ability to pick up and add items to your inventory in, and i'm working on the ability to equip and use items. should be done sometime this week.
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Nate
Newbie
Posts: 4
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Post by Nate on May 2, 2005 20:48:34 GMT -5
WOW that looks great, how do youm make that fighting thing where its the enemy and you on the south!?
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Post by phatsk8boarder on May 23, 2005 2:43:37 GMT -5
sorry for the late reply, but I haven't been on these forums in awhile. I'm glad you like it, and the battle scene was simple to make. I created a new room with the player at the bottom left and the goblin at the top right, and it would change to their when needed, which was rather simple. I'll upload some screenshots of version 7 here in a bit. Edit: Here they are. The first shows the trees that've been added to the second area and the third shows off the prototype inventory.
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Post by mariocrazy on Feb 18, 2007 16:28:20 GMT -5
I cant down the example. It looks soooooooooooooo kool!!!!!!!!!!!
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Post by IsmAvatar on Feb 18, 2007 16:44:04 GMT -5
This topic is almost 2 years old. You might try getting into contact with the OP by any of his contact information or search for him or his game on the GMC for better results. Please inform us if you have any progress on this.
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