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Post by megamushroom on Jan 10, 2004 18:31:54 GMT -5
I am making an Rpg from scratch, it is going to be a prequel to a bigger and better Rpg, this is just helping me learn how to make one.
The basic plot is a man is kidnapped, and taken away from his home town. During the journey the carriage is ambushed and he escapes. he must now find his way back home, over coming perils as he goes. This game will end as he reaches his home.
sound any good?
IsmAvatar spellcheck: a way = away, carraige = carriage, was = way
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Post by hamalnamal on Jan 10, 2004 18:57:46 GMT -5
its okay, but you should make it so that in the begining when he is kidnapped, that you can play there as well.
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Post by megamushroom on Jan 11, 2004 7:27:59 GMT -5
I was going to use that bit for the tutorial part. eg. the bit that explains all the controls.
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Post by Vexen on Jan 17, 2004 10:53:39 GMT -5
Sounds okay. It'll be interesting to see how you're going to pull this off.
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Post by megamushroom on Jan 18, 2004 16:09:44 GMT -5
yea, even i dont know how im going to do that!
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Post by megamushroom on Jan 25, 2004 16:43:14 GMT -5
yea, a bit of a bump in the releasing of the demo, i decided to refine my game(deleting objects, merging them etc), and have found loads of errors and bugs. I am trying to keep this new way, but am finding it hard getting rid of the ugs, more info soon tho!
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Post by IsmAvatar on Jan 26, 2004 7:10:53 GMT -5
I love debugging. Just track down every error. It tells you exactly where to find them. The ones that are the most annoying are ones where something may cause an error later on in the game, but isn't detected until that later on, so it's detected somewhere, but not in the form of what is causing it. Ok, that was confusing. Arrays can't be negative, so you can't have global.item[-1] = 0. now, if mm = -1, and i say global.item[mm] then it'll give an error in the global.item[mm], where the real problem is that mm is negative. Anyways, good luck debugging, and don't give up.
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Post by megamushroom on Feb 7, 2004 18:49:49 GMT -5
i know exactly what you mean! if you have a long if statement, and miss a }, the the error will say it is missing one at the end, but it is really missing one in the middle! anyway, most of the bugs are sorted, and a lot of help was needed(although none gotten!), as you may have been able to tell be the q&a posts. A demo should be ready by monday! it will show the basic engine, with a shop, and inventory, and a battle engine. The dialogue may be running, if I can get it sorted! None of the sprites will be the ones used in the real game, as i haven't made them yet.
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Post by megamushroom on Feb 13, 2004 18:53:25 GMT -5
ok, basic engine is 30% complete, and i have decided that i am not going to release a demo until I have made sprites and the full engine, this would be a more professional approach!
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Post by IsmAvatar on Mar 15, 2004 15:49:40 GMT -5
Game over. Upon request of megamushroom, this topic has been closed.
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