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Post by xaranid on Jun 15, 2006 19:06:20 GMT -5
ok, ive been working on an rpg. i have the overworld stuff down pat, but i have no idea on where to start on, or even what to do, for a battle system. i just know that i need to set up variables....which i dont exactly know how to do. (i realize that this may be a long thing to explain, so if ti is too long, can i please be directed towards a tutorial or something?)
EDIT: i forgot to mention, a turn based rpg. similar to mario and luigi:SS in that the character runs up and attacks the enemy, not just a number appearing over the enemy for damage.
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Post by shad0w on Jun 19, 2006 6:16:54 GMT -5
It is quite complicated to explain, especially to someone trying it for the first time. Your best bet is to just throw something together, look at why it is a piece of crap, and think up ways to make it better, and start over and learn from your mistakes and from your good practises. What i did my first time was set up some basic stats and basic party system, it was ok, but I found that everything was too dependant on each other. I gave it another shot and found that same problem again. This time round I realised that it should be as flexible as possible- the stats and inventory should not be based around the battle system, but in fact the other way around. But this is something that probably will take time for you to learn aswell.
Things that you will need to know: How to use variables, arrays and data structures (well, you dont need to learn about data structures until a little later).
Anyway, i hope that helps a little [or a lot].
(excuse my spelling :S)
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Post by IsmAvatar on Jun 28, 2006 21:49:50 GMT -5
I'm tempted to merge this with the Pinned topic "Help for a new RPG maker", but I think I'll leave it here to see how it goes. Please note, if you have any general suggestions for new RPG makers, PLEASE do post them in the pinned topic. If you are a new RPG maker and/or looking for suggestions, do look in the pinned topic. Let's treat this topic as a specific case of a person who read the pinned topic and still wants somewhat more specific help, if possible. Once this topic is resolved, I will close it and pull out any valuable general help and stick it in the pinned. Until then, continue
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