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Post by rpgfreak on Jul 19, 2005 5:59:39 GMT -5
Does anyone know a good turn based battle system? Each character should gets it turn to do commands like attacking,magic,item,etc. If the team is just one person,only that person would get turns,so I don't need to have 3 characters in my game from the beginning.
Any battle script is good,so I can adjust it to my likings,i just need something to begin.
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Post by Goblin on Aug 8, 2005 6:12:20 GMT -5
Im also looking for a good battle system. Something easily customizable ;D
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Post by IsmAvatar on Aug 8, 2005 22:06:05 GMT -5
These tend to be hard to come by. Most people when they finish such an accomplishment will keep it for themselves, rather than release it to the public where somebody will slap it into their project and put their name on it.
When I get all my busy work out of the way, I'll consider making one.
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Post by Goblin on Aug 9, 2005 5:03:30 GMT -5
I tried to make one recently but I had over 20 different variables all doing random stuff, and I got a bit lost If you did make an example that would be great, I could probably learn a bit from it too. ;D
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Post by IsmAvatar on Aug 13, 2005 22:59:38 GMT -5
when you start using many variables, it becomes a good idea to 1) name the variables good names that you may recognize them for what they do, and 2) document each variable, so the next time you see if you understand each of it's uses. These two things are not only useful to yourself, but to other people who may examine your code to fix it or learn from it, so that they can understand it easier.
A battle system would rely somewhat on variables, but I would think that objects would be another big thing, unless you plan to go a bit more advanced and simply have it all drawn instead of handled with objects. I will start with handling battle systems with objects. Then, I may move on to the more advanced drawing and such.
With the more advanced stuff, you are able to do more. Like defining custom battle actions and learning moves and such with a bit more ease.
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Post by Dude with attitude on Aug 15, 2006 11:12:35 GMT -5
???But how would you turn that into an MMORPG turn based battle system???
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Post by IsmAvatar on Aug 16, 2006 21:08:50 GMT -5
you would simply put the mmorpg_create(999999,0,-1,obj_player,"Uber") function in the step event. GameMaker will handle the rest from there. You don't have to look at the Mplay tutorial or even bother reading the manual section on Mplay - just copy and paste that exact code right in.
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Post by Jam on Aug 25, 2006 10:10:17 GMT -5
you would simply put the mmorpg_create(999999,0,-1,obj_player,"Uber") function in the step event. GameMaker will handle the rest from there. You don't have to look at the Mplay tutorial or even bother reading the manual section on Mplay - just copy and paste that exact code right in. that didnt work
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Post by IsmAvatar on Aug 25, 2006 14:19:42 GMT -5
Great. Copy it to a CD and sell it. That's exactly what Microsoft did. You'll be the next Bill Gates in no time.
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Post by Another Gamer on Aug 28, 2006 6:58:33 GMT -5
Aww, that's so harsh
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DFortun81
Active Newbie
The Fortunate One
Posts: 7
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Post by DFortun81 on Aug 28, 2006 8:49:41 GMT -5
But yet, sooooo true!
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