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Post by Prominence on Mar 19, 2005 1:12:45 GMT -5
I was thinking of using decorated pop up messages, but I'm not so sure anymore. What's a way in which I don't need a different background/sprite for every piece of dialogue in the game and isn't incredibly advanced? thanks,
-Prominence
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Post by Nailog on Mar 19, 2005 10:26:38 GMT -5
Well, the advanced ones give you great customization in only a couple scripts and usually only one object.
Basic ones usually require several objects with each one representing a certain NPC conversation.
Have you tried IsmAvatar's site? (In the Affiliate's section at the bottom of the main page.) She has a chat example, and a dialogue box script. They might help you get a better idea of what you want, and can work with.
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Post by Prominence on Mar 19, 2005 11:46:32 GMT -5
I just read it...it's very...complicated...I think I MAY do decorated pop up messages, then for my next game or later in this game I'll use a better method.
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Post by IsmAvatar on Mar 20, 2005 14:14:09 GMT -5
Affiliates section isn't at the bottom of the Q&A forum; only community-related forums.
Anywhom, about the complexity, the most complex part is the arrays and loops. Of which I also have a tutorial (tho nothing to brag about) on my site as well. The scroll-bar can add a bit of complexity as well, but it's easy to take out if you don't want it.
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Post by rpgfreak on Jul 19, 2005 5:41:07 GMT -5
I use a totally other system for text messages. I have a script I made that does everything for me, I just need to define the variable "text" and let it execute the script,and my script does all the rest.
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