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Post by Wiggy on Oct 23, 2004 6:17:54 GMT -5
Does anyone know how to have a tile-based isometric game where the tiles have vari=ying heights?
i.e a landscaped area with raised platforms, but not a platform game. (Am I making any sense?)
Can you calculate how high a fired object is when the lpayer (or NPC for that matter) is raised above the ground level?
Any help would be great!
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Post by IsmAvatar on Oct 23, 2004 10:37:50 GMT -5
To stack tiles, just change the vertical grid constraints to however many pixels high one side of a block is.
it might help to keep a variable for each tile (stored in some object along with their position), that records their z coordinate (height off the ground).
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