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Post by victor on Dec 11, 2003 12:17:42 GMT -5
I am just wondering if anyone have made an RPG library and are there anyone that uses librarys for they RPGs? (I dont do i because I think it's easier in codes)
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Post by IsmAvatar on Dec 11, 2003 17:15:17 GMT -5
libraries ARE codes, just turned into a d&d function. If you want to use a drag and drop action, just take the code someone gave you and stick it in libmaker. anywhom, this should go into the Q&A, but you're not planning on using them and only offering for someone to post, so I'll keep it here. good idea, though.
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Post by victor on Dec 17, 2003 4:08:15 GMT -5
Yeah, but if you read my first post again, you can see i was writing:
I am making my own codes. And I dont want a RPG lib I was just asking if there were any, because if there are no RPG libs, Maybe I will do one(If I got time, I am currently working on my own RPG), but I wont if there already are good RPG libs out there. Because then noone will use the lib anyway.
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Post by Vexen on Dec 25, 2003 9:49:02 GMT -5
I make my RPG's using librarys. I think it makes it more tidy rather than having scripts everywhere.
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Post by Jap on Dec 26, 2003 18:01:09 GMT -5
Can u make an RPG library??
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Post by IsmAvatar on Dec 26, 2003 18:36:49 GMT -5
yeah, all you need is a good RPG script, like my movement script, and Lib Builder, by Mark Overmars, which may be found on the Invision Boards in the Libraries forum, in a pinned topic.
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Post by Flashback on Mar 9, 2004 22:32:39 GMT -5
[glow=aqua,2,300]I'd definitely like one. [/glow]
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Post by Flashback on Mar 14, 2004 11:28:38 GMT -5
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Post by Library Maker on Mar 30, 2004 1:35:22 GMT -5
I'm making a library. Trying to make it good for RPGs. So far I've only done one action where you can drag and drop an object and choose the x1, y1, x2, and y2 coordinates relative to the object. I'll post when I get a good lib finished but so far only 1 action.
-dlubarov@yahoo.com
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megabrain
User
Teslagon - Gaming is the first option
Posts: 13
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Post by megabrain on May 14, 2004 17:15:30 GMT -5
There are three types of GM Users. 1. The newbie(not n00b) making simple clones, until they learn GML. Only makes D&D Games. 2. The Librarian(neat name huh : . Recently found out about the libraries. Never learned GML but even though tries to make an RPG 3. The Coder. Have learned GML and have completly abandoned the D&D. What type are you? I belive Mark made a mistake releasing the Library Maker. Now, everone who know D&D wants to make an RPG, since it is the hot game-type right now. Why not GML? Simply, they don't know it. Then why attempting an RPG? RPG requiers not only coding but GFX, SFX and... Originality. No one wants to see two GM game with the same interface, since they both used the same libraries. Simply, if you don't know GML, don't make RPGs. I may be harsh(not the drug), but that's reality. In the end it will only turn into chaos using libraries. I don't want to ruin anyones dreams/thoughts, but I only try to help, Libraries are not the solution of the problem. Coding are.
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Post by Marthik on Jun 13, 2004 2:23:44 GMT -5
see now, i don't see why u can't do both D&D and GML. That would be the ultimate idea, where D&D fails you, you use GML. There is nothing wrong with D&D, it's just not nearly as powerfull as GML, but it is handy!
BTW, there is always one more type of person, the other catigory, for the few who don't fit in to either of the others. Rember, when dealing with humans there is always an exepction.
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Post by IsmAvatar on Jun 13, 2004 13:21:34 GMT -5
D&D and GML is an intermittent step. It's the step between the newb and the coder. I call them the lost phase, because they get to the point where they don't ask questions much anymore, but they don't know enough to answer questions, so you rarely see them on any forums. This phase takes quite a while to get out of, though, because the next step is the coder.
I find it faster to type than to drag in that action and fill in the arguments. it's also better to code because you can copy and paste many actions at the same time, rather than one at a time. Not to say that hybrid isn't a solution, because it's certainly the best step to get started on RPG's.
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Post by Magicman657 on Jun 13, 2004 18:45:15 GMT -5
I guess I would be in that "lost" step...I think if you make your own RPG libraries, then it will benifit you the most in the end. It forces you to learn enough GML to be able tou code for a lot of things, and it saves time when you actuallyy make the game. That's my strategy with my current RPG, The Destruction of X-Box 2, and it is working quite well. I have noticed that I tend to use code whenever I can't d/d easily, and it improves the quality of my games and programs. Maybe I'm crazy, but then again, maybe I'm not. You decide for yourself...
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Post by IsmAvatar on Jun 14, 2004 11:07:55 GMT -5
Well, wouldn't it just save you time to just make a collection of scripts rather than have to make an entire library out of it?
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Post by Magicman657 on Jun 16, 2004 11:30:21 GMT -5
well, it depends....if you plan on using that same engine for other RPGs, then the lib may be more helpful to you....however, some people prefer to have scripts instead, so its really up to you...
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