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Post by Vexen on Feb 14, 2004 11:58:56 GMT -5
I think it is a great idea to make an RPG. I've tried it before, but I gave up since I wasn't able to make a battle engine! I'm now working on a battle engine (or battle system same thing) and it is almost done! I thinking that once it is done I'll finish my game and release it as an example. Oh, and I think you should first finifsh the battle engine, and then start on the game. That way your game doesn't end up like mine! I think your right about that, if you're making a turn based engine. But I reckon if your making a real time engine, it can be left until later on in game development before being created.
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Post by rpgplayer on Mar 23, 2004 17:28:29 GMT -5
Here's help on how to make random battles (it doesn't use code at all!) In the collision event for (your hero) colliding with (an invisible object, say, controller_battle) 1 in (whatever you want to put) chance of next action go to (the room with the monsters) I hope that helps I am a n00b though so you might have thought of that (or someone else)
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Post by IsmAvatar on Aug 3, 2004 16:45:01 GMT -5
Hey, it's basic, but it can sure help a lot of newbies.
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Post by phatsk8boarder on Feb 22, 2005 22:16:23 GMT -5
i know the topic is old but i'll revive it anyways. yup rpgplayer it's been though of before, but that doesn't mean it isn't usefull. i'm using it in my rpg example(check the wip). also, i feel in a turn-based rpg it's always better to start with the battle system, then go onto the world/town system and revise both along the way. that's what i did(also the rpg example).
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Post by Prominence on Mar 19, 2005 1:03:30 GMT -5
rpg makers suck. most of them could be made by gamemaker. Geez, some have slots for stories.
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Post by MeleeMaster on Apr 23, 2005 23:13:12 GMT -5
It is also fairly easy to make a very simple, turn based battle system only using global variables, and alarms.
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rpggamer
User
Yes I like DBZ... You got a problem?
Posts: 12
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Post by rpggamer on Nov 13, 2005 20:38:20 GMT -5
Here's help on how to make random battles (it doesn't use code at all!) In the collision event for (your hero) colliding with (an invisible object, say, controller_battle) 1 in (whatever you want to put) chance of next action go to (the room with the monsters) I hope that helps I am a n00b though so you might have thought of that (or someone else) that is wat im doing 4 my RPG but 4 even more randomness i set the monsters on a path made out of random, wild clicks then i flip a coin 2 see wether it will b a straight or curved line path it really recreates the whole "final fantasy random battle" effect quite nicely
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sub
Active Newbie
Posts: 7
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Post by sub on Jan 25, 2007 15:50:11 GMT -5
there's a good RPG making tool in development at GM Forums..
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